Règles complètes de Magic: The Gathering

Règles US [30/09/2011] Règles FR [04/02/2011]

Sommaire

0. Introduction

1. Game Concepts

2. Parts of a Card

3. Card Types

4. Zones

5. Turn Structure

6. Spells, Abilities and Effets

7. Additional Rules

8. Multiplayer Rules

9. Casual Variants

507. Turn Structure : Beginning of Combat Step



507.1.

First, if the game being played is a multiplayer game in which the active player‘s opponent‘s don‘t all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. This turn-based action doesn‘t use the stack. (See rule 506.2.)

507.2.

Second, any abilities that trigger at the beginning of combat go on the stack. (See rule 603, «Handling Triggered Abilities.»)

507.3.

Third, the active player gets priority. Players may cast spells and activate abilities.